![]() I am waiting for a chance to test this, but the tiny fires I get so far tends to be put out too fast. If there is a fire in the airlock area (assume all doors to rest of the ship has vent closed), can I put it out by opening the vent (into space)?īy extension, if there is a way to safely toggle the vents in the doors of the ship such that it connects to the airlock room (and hopefully nobody in the way), can I theoretically put out any fire by opening the airlock vent? In the airlock (the one that crafts dock/trade with), there is a vent option that supposedly connect to space. Just curious, but have not had the opportunity to try it out yet. Originally posted by Eagle_of_Fire:Draft your crewmember, right click on the fire. What I wish, though, is to be able to set priority for each power-drawing device, so that we can switch to lower power modes by progressively turning off lower priority devices using a macro interface. Otherwise, it will just prolong the misery. The whole idea, though is that it gives you a little time to try to rectify your power source problems (unless you can implement option 2). Then wait for an extended power shortage (or just disconnect your generators) for testing.
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